Tintin is sent to guard Professor Calculus, who has invented a machine that can duplicate anything, and is staying in a village near the border of Syldavia and Bodouria. Rastapopoulous, an infamous and ruthless international criminal, tries to lure Calculus and Tintin away by kidnapping two children, who live nearby, in order to get his clutches on the machine.
Similiar movies
Scooby-Doo! and the Legend of the Vampire
The Yowie Yahoo starts kidnapping musicians at a concert attended by Scooby and the gang in Vampire Rock, Australia.
Scooby-Doo! and the Monster of Mexico
A friend of Fred's, Alejo Otero, invites the Scooby gang to Veracruz, Mexico. There they find a monster, El Chupacabra, terrorizing the town.
Scooby-Doo! and the Loch Ness Monster
While the gang travel to Scotland to visit Daphne's cousin and witness the Highland Games, they find themselves terrorized by the legendary Loch Ness Monster.
Scooby-Doo! in Where's My Mummy?
Scooby-Doo and the Mystery Inc. gang become involved in a supernatural mystery in Egypt.
Scooby-Doo! Pirates Ahoy!
It's horror on the high seas when Scooby-Doo and the gang take a creepy cruise into one of the world's most mysterious places, the Bermuda Triangle! If Scooby, Shaggy and the gang can't solve this mystery, they may have to walk the plank.
Chill Out, Scooby-Doo!
The gang's vacation to Paris takes a wrong turn when Scooby and Shaggy miss their flight and end up on a skydiving expedition in the Himalayas. To make matters worse, upon arrival they must outrun the Abominable Snowmonster.
Scooby-Doo! and the Goblin King
Scooby-Doo and Shaggy must go into the underworld ruled by The Goblin King in order to stop a mortal named The Amazing Krudsky who wants power and is a threat to their pals: Fred, Velma, and Daphne.
Scooby-Doo! The Mystery Begins
Unjustly accused of staging a spooky practical joke complete with ghosts, Daphne, Velma, Fred and Shaggy are suspended from Coolsville High. To clear their names, they team up to solve the supernatural mystery…and head straight into nonstop laughs and adventure.
Scooby-Doo! Music of the Vampire
Scooby and the gang have their first musical mystery in “Scooby Doo: Music of the Vampire.” It begins when they take a sing-a-long road trip into bayou country to attend the “Vampire-Palooza Festival” – an outdoor fair dedicated to all things Draculian. At first it looks as if they’re in for some fun and lots of Southern snacks, but events soon turn scary when a real live vampire comes to life, bursts from his coffin and threatens all the townsfolk. On top of that, this baritone blood sucker seems intent on taking Daphne as his vampire bride! Could the vampire be a descendant of a famous vampire hunter who is trying to sell his book? Or perhaps he’s the local politician, who has been trying to make his name in the press by attacking the vampires as downright unwholesome. The answers are to be found in a final song-filled showdown in the swamp in which our heroes unmask one of their most macabre monsters yet.
Scooby-Doo! Shaggy's Showdown
When the Scooby gang visits a dude ranch, they discover that it and the nearby town have been haunted by a ghostly cowboy, Dapper Jack, who fires real fire from his fire irons. The mystery only deepens when it’s discovered that the ghost is also the long lost relative of Shaggy Rogers!
Asterix: The Mansions of the Gods
In order to wipe out the Gaulish village by any means necessary, Caesar plans to absorb the villagers into Roman culture by having an estate built next to the village to start a new Roman colony.
Tintin and the Blue Oranges
Professor Calculus's friend develops a blue-skinned orange that can grow on any kind of land and survive harsh weather (in the manner of Lue Gim Gong) and therefore solve world hunger. The Professor and his friends, however, run afoul of gangsters who also covet the fruit. The adventure takes them from their home in Marlinspike Hall (Moulinsart), a fictional mansion that is presumably in Belgium, to Spain, where Calculus and another scientist are kidnapped.
Tintin and the Temple of the Sun
When seven archaeologists find an ancient Inca temple, they become victims of an ancient curse. Back in Europe, one by one they fall into a deep sleep and only once a day, all at the same time, they wake up for a few minutes and experience hallucinations where the sinister living mummy of Rascar Capac appears.
Tintin and the Mystery of the Golden Fleece
After the death of Captain Thémistocle Paparanic, Captain Haddock's old friend, he inherits a ship called the Golden Fleece. Once Tintin and the captain arrive in Istanbul, where the ship is anchored, they meet Mr. Karabine, a businessman who stubbornly insists on buying it even though it is in a dilapidated state.
Similiar TV Shows
The Adventures of Tintin
Travel with Tintin, the young and intrepid Belgian reporter, and his faithful dog Snowy as they take you from Tibet to the Moon, or from Egypt to the depths of the sea -- solving mysteries, pursuing truth and justice, and gambling with their lives.
Be Cool, Scooby-Doo!
The gang decide to go traveling in the Mystery Machine, seeking fun and adventure during what could possibly be their last summer break together. However, havoc-wreaking monsters seem to be drawn to them, appearing almost every stop of the way.
A Pup Named Scooby-Doo
The world's favorite chicken-hearted canine, as a puppy? That's right! And the old gang is back with him. Shaggy, Daphne, Velma, and Freddy are all here as gangly kids — goofing off, solving kid-size mysteries, and having run-ins with ghouls, ghosts, and goblins.
The Scooby-Doo/Dynomutt Hour
The Scooby-Doo/Dynomutt Hour is a 60-minute package show produced by Hanna-Barbera Productions in 1976 for ABC Saturday mornings. It marked the first new installments of the cowardly canine since 1973, and contained the following segments: The Scooby-Doo Show and Dynomutt, Dog Wonder.
Scooby-Doo, Where Are You!
Fred, Daphne, Velma, Shaggy, and the talking dog, Scooby-Doo, travel on the Mystery Machine van, in search of weird mysteries to solve.
Shaggy & Scooby-Doo Get a Clue!
Shaggy & Scooby-Doo Get a Clue! is the tenth incarnation of Hanna-Barbera's Scooby-Doo series of Friday night cartoons. It debuted on September 23, 2006, and ran on Kids WB on Saturday mornings. Produced by Warner Bros. Animation, this was the last cartoon series produced by co-creator, Joseph Barbera. The second season premiered on Teletoon in Canada on September 6, 2010, at 8:30 a.m., and is also available online at Cartoon Network Online.
What's New, Scooby-Doo?
Scooby-Doo and the Mystery, Inc. gang are launched into the 21st century, with new mysteries to solve.
The Powerpuff Girls
The Powerpuff Girls is a animated television series about Blossom, Bubbles, and Buttercup, three kindergarten-aged girls with superpowers, as well as their "father", the brainy scientist Professor Utonium, who all live in the fictional city of Townsville, USA. The girls are frequently called upon by the town's childlike and naive mayor to help fight nearby criminals using their powers.
The New Scooby-Doo Movies
Aside from doubling the length of each episode, The New Scooby-Doo Movies differed from its predecessor in the addition of a rotating special guest star slot; each episode featured real-life celebrities or well known fictional characters joining the Mystery, Inc. gang in solving the mystery of the week. Some episodes, in particular the episodes guest-starring the characters from The Addams Family, Batman, and Jeannie, deviated from the established Scooby-Doo format of presenting criminals masquerading as supernatural beings by introducing real ghosts, witches, monsters, and other such characters into the plots.
Scooby-Doo and Scrappy-Doo
The original thirty-minute version of Scooby-Doo and Scrappy-Doo constitutes the fourth incarnation of the Hanna-Barbera Saturday morning cartoon Scooby-Doo. It premiered on September 22, 1979 and ran for one season on ABC as a half-hour program. A total of sixteen episodes were produced. It was the last Hanna-Barbera cartoon series to use the studio's laugh track. Cartoon Network's classic channel Boomerang reruns the series.
Ronja the Robber's Daughter
Ronja is the only daughter of Mattis, a bandit leader who lives in a castle in the middle of a large forest. When Ronja grows old enough, she ventures into the forest to interact the strange and magical creatures that live there. She learns to live in the forest through her own strength, with the occasional rescue from her parents. Ronja's life begins to change, however, when she happens upon a boy her own age named Birk.
The New Scooby-Doo Mysteries
Picking up where 'The New Scooby and Scappy Doo Show' left off. The main difference being that the team is now occasionally joined by Daphne Blake and friends to solve mysteries together.
LEGO Scooby-Doo Shorts
A series of CGI animated shorts based on the LEGO Scooby-Doo! licensed products.
Scooby-Doo and Guess Who?
The Mystery Inc. gang solve bigger mysteries while also encountering many memorable celebrities.
The Adventures of Tintin
Intrepid young reporter, Tintin, and his loyal dog, Snowy, are thrust into a world of high adventure when they discover a ship carrying an explosive secret. As Tintin is drawn into a centuries-old mystery, Ivan Ivanovitch Sakharine suspects him of stealing a priceless treasure. Tintin and Snowy, with the help of salty, cantankerous Captain Haddock and bumbling detectives, Thompson and Thomson, travel half the world, one step ahead of their enemies, as Tintin endeavors to find the Unicorn, a sunken ship that may hold a vast fortune, but also an ancient curse.